Aperiophobia wiki.

Ending 1 of a certain level To earn the Ending 1 badge, choose the path leading to ending 1. Look for a vent and inside, you'll find 3 switches with random colors. At the end of the vent, there are 3 buttons indicating the color of the switch you need to flick. The Watcher provides this information. Solve the puzzle, proceed through the hallway, …

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Dec 31, 2023 · The Partygoer are a new type of entity. Instead of chasing the player, they teleport to them. Additionally, they are the sole entity the player requires a camera to see. Their objective is to teleport behind players, kill them and stop them from escaping its habitat, Level 13. Partygoer take the appearance of humanoids which appear to have dark yellow-colored bags present around most of their ... Level Description. Level 11. Level 11 is based on hard parkour, this level uses the same palette as Level 3 and is the deadliest level with no entities, it features some puzzles and is pretty hard overall. Level 12. Level 12 is about a completely white level where you have to find different paintings around the map and put them in their ...Jan 5, 2024 · Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. Level 8 (the ninth level) takes the form of maze with light gray walls, dark gray floor and a white grid ceiling, more described below. The first part consists of gray walls, dark gray floor and a gray ceiling, this part is completely pitch black without a flashlight, so you WILL have to use it, this part also contains gray lockers in order to hide from the entity and there is a …

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Learn what a wiki is, how it's different from a blog, and how to make one for your business. Trusted by business builders worldwide, the HubSpot Blogs are your number-one source fo...Feb 24, 2024 · The Memory Worm is an entity which slithers around the train tracks of Level 24, waiting for any unsuspecting victims to enter its domain. The Memory Worm is a massive, crimson-like slimy creature, with a distinctive part of its body looking like one of a Partygoer’s. Human-like eyes are spread across the upper torso while a minimal amount of tiny teeth can be seen. We are unsure of what and ...

The Phantom Smiler Painting in Level 2. Vine Boom sound which can be heard in Level 8. A drawing of the clammmyyy dude. Inside of hallway with clammmyyy picture, camera at end on hallway on chair. Community content is available under CC-BY-SA unless otherwise noted. There are several easter eggs in Apeirophobia.Apeirophobia Roblox Wiki. in: Levels, Difficulty Level 4. Level 3: "Abandoned Office". Difficulty Level 3. 》Medium Threats. 》Long Time Taken. 》One Entity. 》Easy in Co-Op, Medium to Hard in Solo. Level 3 is the fourth level in the game, and also the first level to use the key function.Windows/Linux: RedNotebook is a personal journaling tool that feels like a hybrid between a wiki and a blog—complete with tagging, spell check, text formatting, embeddable media, a...Level 12 (the thirteenth level) starts you off in what looks like it might be an asylum. being covered in white. There are 2 doors you can enter, one leads you to the exit, which is closed. Or the other leads you to the main part of the map. Level 12 is a level which has a lot to do with white, bland hallways, with no content whatsoever, making it heavily …

Earn this title by obtaining the Daymare Badge. The Purgatory title is obtained by beating Apeirophobia on Nightmare mode. After completing Nightmare mode, you obtain the Purgatory title and the Daymare badge. The Purgatory title takes the appearance of a red text with drops of blood that can be seen constantly dripping from the bottom of …

In today’s digital age, information sharing has become paramount. Whether you’re a business looking to foster collaboration among employees or an organization aiming to provide val...Studying for a test? You can't beat flashcards for help with memorization. Memorizable.org combines tables and wikis to let you create web-based flashcards. Studying for a test? Yo...Level 7. The first Computer in Level 7 is mainly used for puzzle purposes, once you figure out the code (explanation shown on the Level 7 page and the Puzzles page), you will have to click the Computer, input the code and then press confirm, once you have done that and went to the final room, on the second Computer you will have to …3 days ago · Not to be confused with the Titan Smiler. The Phantom Smiler is one of the most common entities to come across, though it does not inflict harm on the player physically, simply jumpscaring them. The Phantom Smiler has a strange appearance, it’s body structure is similar to entities such as the Howler, the Deformed Howler, and the Cameraman. Its head appears to be absent. All that can be seen ... Entities. Entities are hostile, and varies in size, behavior, and appearance. All current entities are extremely hostile and seek any way to kill/consume players. For more plausible list, visit this!Level Description. Level 11. Level 11 is based on hard parkour, this level uses the same palette as Level 3 and is the deadliest level with no entities, it features some puzzles and is pretty hard overall. Level 12. Level 12 is about a completely white level where you have to find different paintings around the map and put them in their ...

The Soundtrack page displays all the current themes/songs inside of the game. The themes/songs and when they play is listed below. Currently used after being replaced by Boundless Box and replacing Fading Ticks for a short period of time. Currently unused after replacing Calm in 1.0 and being replaced by Fading Ticks Currently unused after being …The Soundtrack page displays all the current themes/songs inside of the game. The themes/songs and when they play is listed below. Currently used after being replaced by Boundless Box and replacing Fading Ticks for a short period of time. Currently unused after replacing Calm in 1.0 and being replaced by Fading Ticks Currently unused after being …Bete Noire. Caught in a landslide, No escape from reality. You can earn this title by obtaining the Got You! badge. Obtainable. Breakthrough. You went too fast! You can earn this title by holding the world record for beating Apeirophobia for …King Nothing is a badge that is obtainable in Level 5 that grants you the King Nothing (Title). The badge resembles a crown, specifically fit for a king in a grey and white tone. Inside Level 5, following the writing on the floor there should be a mini cave hidden deep within the level, up on a rock podium there should be a crown. A guide of this can be found here. …The Starfish is the main entity that resides in Level 1, The Poolrooms. The Starfish resembles a massive, monstrous starfish, with glossy black skin tinted in purple. It also has a leg at the end of each of its appendages, allowing it to walk with ease. It is covered in numerous tiny thorns and has a massive maw which it exposes as it is chasing a player. …The Cruelest is one of the many entities in Apeirophobia. It resides in Level 23, being the hospital. You can only encounter The Cruelest if you choose the left path within Level 23, taking you down the route of Ending 2. The Cruelest is a ghost-like entity, having pale-gray skin and nine, white eyes, one large eye centred in the middle and all …W,A,S,D - Move Around. Left Shift - Sprint. Space - Jump. Left Ctrl - Crouch. F - Toggle Flashlight. Z - Equip/Unequip Camera. Camera + Right Click - Use Camera. Camera + Scroll - Zoom In/Out. H - Whistle. Q/E - Lean Left/Right. Thumbstick Icon - Hold to move around. Sprinting Icon - Tap to sprint. Up Arrow Icon - Tap/Hold to jump. Crouching Icon …

Level 5 is the sixth level in Apeirophobia. This is the level where the Skin Walker resides in. Level 5 takes the appearance of a giant cave, with patches of stalagmites littered all around, hence the name. The cave takes the formation of a giant maze, from tunnels to expansive areas. The majority of the map is the same, and there aren’t many sections that are different aside from the exit ... King Nothing is a badge that is obtainable in Level 5 that grants you the King Nothing (Title). The badge resembles a crown, specifically fit for a king in a grey and white tone. Inside Level 5, following the writing on the floor there should be a mini cave hidden deep within the level, up on a rock podium there should be a crown. A guide of this can be found here. …

The name "Sublimity" is a direct reference to the Fandoms Level 37, which goes by the same name, despite there existing two other levels in Apeirophobia ( Level 1 and Level 4) that share much more similarities to Level 37 than Level 9 . The only similarities to Level 37 that Level 9 shares is the general presence of water and tiled …The Keeper is an upcoming entity for the 4.0 update in Apeirophobia. The Keeper seems to be a spider-like entity with a humanoid upper body, and has long legs reaching down to the ground and a complete black body with black eyes and white pupils. It has streams of tears seemingly going down it's eyes. N/A The Keeper is the first entity to have concept …Level 9 is the 10th level in Apeirophobia. It is yet another pool level, containing no major threats aside from drowning, and is the 2nd easiest level to complete in the entire game as of right now. Level 9 is covered from ceiling to floor with dark blue tiles. The entirety of the level is shrouded in a dark aura with a few light sources on the ceiling, giving it a "late … Level 15 is the sixteenth level in the game. It was added on October 15, 2022. Level 15 is a vast, open deep ocean with various mountains and rock formations surrounding the level. Gloomy clouds overshadow the ocean with slim rays of light occasionally shining through. The player(s) spawn on an orange dinghy with a giant entity called the Kameloha|La Kameloha|Kameloha right behind the boat ... The Research Book is one of the three books that can be found in Level 7. It is a research notebook containing a list of four-digit security codes. One of these codes is vital to completing a puzzle in the second half of Level 7. The Research Book appears to be a dusty hardback notebook. It sports a black cover containing multiple human eyes with …There used to be a Simulation Core in Level 2, inside of the laundry room in the left corner, but was later moved to Level 9 for unknown reasons, it is theorized that it was too easy to get so they moved this one specific core. There used to be a Simulation Core in Level 4, in a room on the edges of the maze but it got moved to the second floor ...Feb 3, 2024 · The objective of Level 24 is simple: run until you find the exit. Similar to Level 6, you have to run from a large behemoth while avoiding obstacles which may stand in your way, these aforementioned obstacles being things like decommissioned or flipped over trains. Weaving between pillars or climbing upon flipped trains allow for you to ... Overview of Laser Spectroscopy - In laser spectroscopy, chemists train a laser on a sample, yielding a light source that a spectrometer analyzes. Learn more about laser spectroscop...Level Description. Level 11. Level 11 is based on hard parkour, this level uses the same palette as Level 3 and is the deadliest level with no entities, it features some puzzles and is pretty hard overall. Level 12. Level 12 is about a completely white level where you have to find different paintings around the map and put them in their ...

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Level 8 (the ninth level) takes the form of maze with light gray walls, dark gray floor and a white grid ceiling, more described below. The first part consists of gray walls, dark gray floor and a gray ceiling, this part is completely pitch black without a flashlight, so you WILL have to use it, this part also contains gray lockers in order to hide …

The Cameraman is the assistant of the Howler, both being in the same level. The Cameraman is almost harmless, and, if you see one, run as fast as possible and try to hide around corners until your screen isn't blurry anymore. The Cameraman has a stick-like body. The arms and legs are also like sticks, with a wire wrapped around a bit of its …The Hound is one of the two entities with a disability, even though it may seem easy to escape, there's still a major faff while doing so. It is the only entity that crawls in the chapter 1 (on chapter 2 its the caretaker) The Hound walks on all four of its limbs, in a crabwalk-like position. Its body is like that of a normal human, except for the fact it has …W,A,S,D - Move Around. Left Shift - Sprint. Space - Jump. Left Ctrl - Crouch. F - Toggle Flashlight. Z - Equip/Unequip Camera. Camera + Right Click - Use Camera. Camera + Scroll - Zoom In/Out. H - Whistle. Q/E - Lean Left/Right. Thumbstick Icon - Hold to move around. Sprinting Icon - Tap to sprint. Up Arrow Icon - Tap/Hold to jump. Crouching Icon …Level 0 is the first level in the game. After a cutscene from Kane Pixels' video recreated in the game finishes, the Player wakes up in this level, having noclipped. It was also the very first level to be made. Level 0 takes on the appearance of the photos from every backrooms post imaginable. The entire place is composed of a repeating yellow, moist carpet floor, …Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. READ MORE. Apeirophobia Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts;Overview of Laser Spectroscopy - In laser spectroscopy, chemists train a laser on a sample, yielding a light source that a spectrometer analyzes. Learn more about laser spectroscop... Level 8 is the 9th level in Apeirophobia. The Skin Stealer patrols this dark and dreary level. This is one of the hardest levels in the game. Level 8 is quite similar to Level 3 in terms of design. The walls are grey-ish white and the floor is a brown carpet. The ceiling is made of tiles, each perfectly the same, with the same marble appearance as the walls. The darkness, in conjunction with ... Level 10 is the 11th level of Apeirophobia. It was added on June 6, 2022. Level 10 is simply a looping finite, but large parking lot, with dual linear-placed streetlamps. Occasionally, the placed streetlamps can change colors to blue, green, or red. There are also lockers throughout the level, which appear in pairs of two. In all but one corner of the map are sheds. These sheds appear like ... There used to be a Simulation Core in Level 2, inside of the laundry room in the left corner, but was later moved to Level 9 for unknown reasons, it is theorized that it was too easy to get so they moved this one specific core. There used to be a Simulation Core in Level 4, in a room on the edges of the maze but it got moved to the second floor ...

The Hound is one of the two entities with a disability, even though it may seem easy to escape, there's still a major faff while doing so. It is the only entity that crawls in the chapter 1 (on chapter 2 its the caretaker) The Hound walks on all four of its limbs, in a crabwalk-like position. Its body is like that of a normal human, except for the fact it has …On spawn, the Howler will patrol the map looking for players to scream at and chase after. When the Howler sees a Player, it will howl, and start pursuing the Player it first detects. It can also be brought to the location of the Siren|w:c:apeirophobia:Siren|Siren, a separate entity within level 0, said entity screams when it spots a player.This entity is a thin, black figure with all of its body parts elongated except for its torso, which is crammed in alongside the much longer body parts. The head of the Phaser is a white, glowing, vertical oval, still keeping up the consistency of being excessively long. Cruelest. Level 23.Studying for a test? You can't beat flashcards for help with memorization. Memorizable.org combines tables and wikis to let you create web-based flashcards. Studying for a test? Yo...Instagram:https://instagram. nearest mcdonald's to uswho is john on select quote commercialwash n clean on 14university heights asbestos legal question Community content is available under CC-BY-SA unless otherwise noted. Level 15 is the sixteenth level in the game. It was added on October 15, 2022. Level 15 is a vast, open deep ocean with various mountains and rock formations surrounding the level. Gloomy clouds overshadow the ocean with slim rays of light occasionally shining through. bring me the horizon setlisttockeymaster Level 1 is the second level in the game, and also the first one to be a Poolrooms map. It is the first map to not have a cutscene upon entering. Level 1 starts out in a corridor filled with various pipes known as Pipe Dreams, based on level 2 from the backrooms wiki dot. Players will spawn on the south end at the corridor, otherwise designated as the dead …Level 24 : Released a part of the level and removed the waiting room area. You can obtain this badge by collecting all the "Simulation Core" in the game. The Reality badge is earned by collecting all of the current Simulation Cores. Getting this badge will unlock the Reality Title, the title's effect is a white shaking text with your username. stymie beard net worth Level 8 is the 9th level in Apeirophobia. The Skin Stealer patrols this dark and dreary level. This is one of the hardest levels in the game. Level 8 is quite similar to Level 3 in terms of design. The walls are grey-ish white and the floor is a brown carpet. The ceiling is made of tiles, each perfectly the same, with the same marble appearance as the walls. The darkness, in conjunction with ... Overview. The Chapter 2 badge is earned by entering the first level of Chapter 2, being Level 17. It may take some time to register you joining the game, …Level Description. Level 11. Level 11 is based on hard parkour, this level uses the same palette as Level 3 and is the deadliest level with no entities, it features some puzzles and is pretty hard overall. Level 12. Level 12 is about a completely white level where you have to find different paintings around the map and put them in their ...